Internet
and Video Games
Westminster Hall debates
Thursday, 13 November 2008
Keith Vaz's ludicrous tirade against the old flash animation game called
Kaboom came up in a Westminster debate.
Keith Vaz (Leicester East, Labour)
The hon. Gentleman and I have both commented on
the video internet game Kaboom in which people replicate the
activities of a suicide bomber. It cannot be right that the makers of
those games should choose such storylines to provide entertainment,
especially on the internet, where our children and under-18s can access
them more easily than if they were going into a shop to buy them, as
with non-internet games?
John Whittingdale (Maldon & East
Chelmsford, Conservative)
This is a very difficult area and Kaboom,
which has been around for a little while, is an interesting example. It
is a remarkably crude, cartoon-type game and is not in the least
realistic, as many games now are. It is undoubtedly tasteless and might
be offensive to a large number of people. I suspect that it is probably
distressing to anyone who has suffered a bereavement as the result of a
suicide bombing. Does that mean that it should be banned? I am not
convinced that it should, because it is so crude, and other games pose
greater concerns.
Edward Vaizey (Shadow Minister,
Culture, Media & Sport; Wantage, Conservative)
May I make a point to my hon. Friend? In his
response to Keith Vaz, he has implied that Kaboom is somehow a
legitimate video game that breaches the boundaries of taste, but it is
not. It was created by an individual in his bedroom. To say that we
should ban Kaboom is, with the greatest respect to my hon.
Friend, slightly missing the point. Kaboom is not subject to any
legal constraints. It cannot be submitted to a regulator to be
classified, because it is made by an individual, effectively illegally,
outside the mainstream, just as violent pornographic films or child
abuse photographs are. It is not at all part of the mainstream video
games industry.
John Whittingdale
I agree with my hon. Friend. I hope that he noted
that I did not say it should be banned, even if that were possible.
...
Keith Vaz
I first became involved in this issue when the son
of one of my constituents, Stefan Pakeerah, was murdered in Leicester.
The murder mirrored scenes in a video game called Manhunt. Warren
LeBlanc was sent to prison, and Stefan Pakeerah is dead. Stefan's mother
started a campaign about the harmful effects of video games and got me
involved in it. I pay tribute to her for all the work that she has done.
As soon as I took up the issue, I became the subject of much internet
abuse from those who felt that there should be absolute freedom in
dealing with video games. I am not sure whether I got a website
dedicated to opposing me, as my hon. Friend Janet Anderson did. I am
fascinated to know who her WeeMee is.
I was once voted the third most unpopular person in the world, after
Hillary Clinton and Arnold Schwarzenegger, by the readers of one of the
video game magazines. I suppose that I should take that as a compliment,
but it points to the almost hysterical approach that the video games
industry and the newspapers that support it sometimes take to anyone who
manages to raise such matters in the House.
What we need first of all from the industry is responsibility and
partnership. We are all on the same side. We are saying clearly that for
someone who is over 18, there should be no censorship or attempt to stop
them seeing or doing whatever they want as far as video games are
concerned. My interest has always been to protect those who are under
18. Some are our children, of course, but it goes beyond protecting our
own children. That is my only concern—not to stop adults buying games
but to ensure that harmful games do not fall into the hands of young
people and children.