| 28th March |
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| ACT to adopt the new R18+ adult games rating next week Permalink full story: R18+ for Games in Australia...Pondering an adult R18+ rating for video games
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See article
from gamepolitics.com
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Canberra,
Australia's capital, will start using the new R18+ rating next week.
ACT Attorney-General Simon Corbell said:
This is part of a national reform that
will allow adult gamers to view R18+ material in the same
way that can already be done for film and printed material,
said But at the same time it will also provide
protection to parents and children by giving parents better
guidance about what material is and is not appropriate for
people under the age of 18.
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| 28th March |
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| Teachers to debate call for more stringent legislation on computer games Permalink
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See article
from bbc.co.uk
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 |
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Tender
young mind takes on tired old mind
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The head of the Association of Teachers and Lecturers is
whingeing that parents ignore age restrictions and allow their
children to play violent computer games.
The Association of Teachers and Lecturers will raise their
concerns about children spending hours a day playing
inappropriate computer games at debate during their annual
conference in Manchester next week.
ATL head Dr Mary Bousted said some of these games were
very violent and could have an effect on tender young
minds of children and young people. And she was sure her
conference would hear how parents are ignoring age restrictions
of computer games. She told reporters:
Of course, they're extremely difficult
to enforce, just like films, like TV.
It's about reminding parents and carers
that they have a very real responsibility for their children
and that schools can't do it alone.
If they're up to 12 or one o'clock
playing computer games, and coming to school exhausted, not
interacting with other children, that's not good preparation
for school, and not good preparation for life.
The fact that children spend hours
locked in their rooms playing computer games, which means
they're not interacting, they're not playing and not taking
exercise.
The motion being debated calls for the union's executive to
commission research which will allow it to lobby government for
the introduction of more stringent legislation on
computer games.
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| 25th March |
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| US lawmakers want to label nearly all video games with a health warning about violent games Permalink full story: Violent Games in the US...Attempts to restrict video games from minors
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See article
from gamezone.com
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US
lawmakers have proposed a bill that would label most video games with the
warning:
Exposure to violent video games has been linked to
aggressive behavior.
Joe Baca and Frank Wolf have introduced the Violence in Video Games Labeling
Act citing the supposed negative effects that video games have on people's
health, despite increased findings that suggests otherwise.
Baca spouted.
The video game industry has a responsibility to parents,
families and to consumers, to inform them of the potentially damaging
content that is often found in their products, They have repeatedly
failed to live up to this responsibility.
If the bill passes, the only games that would be exempt would be those with
an ESRB rating of Early Childhood (EC). All others would require the warning on
the game box, regardless of whether the game actually featured violent content.
Previous attempts to pass the bill occurred in 2009 and 2011. The
Entertainment Software Association, which represents video game publishers in
the US, called the bill unconstitutional. In a statement made to Game
Informer, the trade group said:
We would commend Representatives Baca and Wolf to the
reams of bourgeoning academic research demonstrating that video games can be
innovative learning and assessment tools in engaging and educating America's
youth, especially in core subjects such as science, technology, engineering
and math.
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| 20th March |
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| Australian lower house passes legislation to introduce an adult rating for games Permalink full story: R18+ for Games in Australia...Pondering an adult R18+ rating for video games
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See
article from
au.gamespot.com
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Computer
game ratings for adults-only are a step closer after Australia's lower house
passed legislation on Monday.
The new laws will bring computer games in line with the
classification system for films and make Australia more
consistent with international standards.
The Classification (Publications, Films and Computer Games)
Amendment (R18+ Computer Games) Bill 2012 passed the House of
Representatives with bipartisan support.
It now proceeds to the Senate.
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| 9th March |
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| Australia bans Playstation Vita version of Mortal Kombat Permalink full story: Banned Games in Australia...Adult games ban
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See article
from asia.gamespot.com
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The
Sony PlayStation Vita version of the Warner Brothers classic fighting game
reboot Mortal Kombat has been banned by the Censorship Board.The game
was submitted to the misleadingly named Classification Board of Australia by
Warner Brothers despite previous console versions of the game being similarly
banned for explicit violence. The publisher felt that the impact of the
violence in the Vita version of Mortal Kombat would be lessened by the portable
console's smaller screen size.
Obviously, the censors didn't agree.
Warner Bros. clarified that the version submitted was the same, unedited
version of Mortal Kombat for the Vita that will be released globally, except
Australia, on April 19.
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| 5th March |
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| Research finds that computer game developers depict religion as violent and problematic Permalink
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See article
from christianpost.com
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Recent
video games have begun depicting religion as a violent, problematic force,
according to research from a new University of Missouri study.
Greg Perreault, a doctoral student at University of Missouri's School of
Journalism, studied five extremely popular games from the last few years that
incorporate religion heavily into their storylines: Mass Effect 2, Final
Fantasy XIII, Assassin's Creed, Castlevania: Lords of Shadow, and
The Elder Scrolls IV: Oblivion.
In each case, Perreault found that religion became equated with violence
within the video games' narratives. Perreault said in a press release:
In most of these games there was a heavy emphasis on a
'Knights Templar' and crusader motifs. Not only was the violent side of
religion emphasized, but in each of these games religion created a problem
that the main character must overcome, whether it is a direct confrontation
with religious zealots or being haunted by religious guilt.
Just because religion was associated with violence, however, does not mean it
was always depicted as evil. For example, Perreault noted that in Mass Effect 2,
the character of Thane is an extremely spiritual assassin who assists the
player.
Of those five games, Mass Effect 2, Final Fantasy XIII, and The Elder
Scrolls IV: Oblivion all deal with religions created specifically for the
game. The remaining two titles, Assassin's Creed and Castlevania:
Lords of Shadow, both center around Catholicism.
Still, Perreault emphasized that he did not believe game developers were
attacking religion with these themes:
It doesn't appear that game developers are trying to
purposefully bash organized religion in these games. I believe they are only
using religion to create stimulating plot points in their story lines. If
you look at video games across the board, most of them involve violence in
some fashion because violence is conflict and conflict is exciting. Religion
appears to get tied in with violence because that makes for a compelling
narrative.
While Perreault's study of just five games is far from an exhaustive survey
of all of modern video games, he does believe game writers should be aware of
how they use religion in their plots.
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| 3rd March |
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| Oklahoma decides to ditch idea to tax violent video games to fund charities Permalink
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See article
from gamesindustry.biz
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A
bill that would have imposed a 1% tax on the sale of violent video games in the
state of Oklahoma has been rejected, Eurogamer reports.The bill lost a
subcommittee vote by a narrow margin of 5-6, largely due to concerns over a
founding premise that linked video games to bullying and obesity among children.
The tax would have applied to any game rated Teen, Mature or Adult Only by
the ESRB, whether violent or not.
Half of all the money recouped from the tax would have been donated to the
Childhood Outdoor Education Revolving Fund - a charity dedicated to outdoor
education initiatives. The other half would have been donated to the
Bullying Prevention Revolving Fund.
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| 2nd March |
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| Nintendo reject The Binding of Isaac game on grounds of religion Permalink
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See article
from computerandvideogames.com
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Edward
McMillen, game developer from Team Meat, has said the firm's looking into
bringing The Binding of Isaac to Sony platforms after it was rejected by
Nintendo for 3DS due to what the platform holder deemed to be questionable
religious content.Speaking to Joystiq, McMillen said he thinks it's a
bit primitive to 'censor' something due to religion, but it's [Nintendo's]
platform and their choice on what they want to support.
The Binding of Isaac game follows Isaac, a young boy who is in
possibly the worst situation imaginable. After his mother heard commands from
God that she followed without question, she is commanded to kill her son in
sacrifice to prove her devotion. Isaac manages to escape into the basement, and
is on the run as he fights off demons both physical and mental, discovers
secrets about his mother's past, and ultimately confronts her in an effort to
survive.
The censor free PC platform sees a UK release of The Binding of Isaac
on 16th March 2012.
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| 26th February |
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| Keith Vaz has a parliamentary knock at PEGI games ratings Permalink full story: Keith Vaz...Keith Vaz in votes for knighthood claim
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See article
from parliament.uk
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Keith
Vaz has been casting doubt on PEGI ratings suggesting that these
require further government scrutiny
As usual
Vaz has voiced his concerns via an Early Day Motion 2761 in Parliament saying:
That this House notes that:
-
Tiga, the trade body representing
independent UK video games developers, has come out in
support of targeted tax relief for the games industry;
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encourages tax relief for small and
medium-sized enterprises for its role in generating and
safeguarding jobs, especially in these current difficult
times;
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remains concerned that regulation of the
video games industry is lacking in comparison to other
industries; is anxious that the Pan European Game
Information (PEGI) classification of video games is taken as
seriously as the British Board of Film Classification by
both retailers and shoppers;
-
wishes the public was more aware of the
risks to children and young adults;
-
and calls on the Government to place
more scrutiny on the PEGI classification system.
The only signature supporting the motion so far is sponsor
Mike Hancock.
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| 15th February |
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| Australian bill to introduce an adult ratings for games clears the first step Permalink full story: R18+ for Games in Australia...Pondering an adult R18+ rating for video games
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See article
from gamepolitics.com
See also
Pyrrhic Victory: Behind the rhetoric of the R18+ debate
from blogs.crikey.com.au
|
Australia's
Federal Minister for Home Affairs Jason Clare has started the
ball rolling for an adult rating for video. For the first step
the bill has been cleared by the Federal Parliamentary Caucus of
the Australian Labor Party. The bill is now ready to be
introduced in parliament.The R18+ bill needs the support of
at least two crossbench members of parliament to be passed
through the Lower House. To pass through the Senate, the Bill
needs the support of either the coalition or the Greens, both of
which have indicated some level of support for the R18+ issue.
If all goes to plan, Clare is proposing that a R18+ for games
will be available from 1st January 2013.
Update: Inquiry
17th February 2012. See article
from kotaku.com.au
The opposition Coalition has asked that the R18+ bill be sent for an inquiry.
As part of the legislation process, if one MP calls for an inquiry on a
proposed bill, that bill must undergo extra scrutiny and further examination by
a Standing Committee. This inquiry process is usually utilised for bills that
are deemed complex or controversial.
The good news, however, is that these inquiries are usually fast tracked, and
made up of people with responsibilities in that portfolio area, so to not delay
the passage of the proposed legislation. It's probably worth noting that, since
1990, approximately 30% of bills have been sent to Standing Committees.
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| 5th February |
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PermalinkCharity worker calls foul on 'games turning kids into zombies' story. Actually he's a proponent of gaming for children |
See
article from
computerandvideogames.com
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| 4th February |
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| Twisted Metal computer game has a mixed reception from the world's game censors Permalink
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See
article from
bbfc.co.uk
See article
from games.on.net
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Britain's
game censors at the BBFC have awarded Twisted Metal an uncut 18 rating for
strong bloody violence.
They kindly explain their decision:
Twisted Metal is a racing game in
which drivers uses various weapons to destroy opponents. The
game was classified 18 for strong bloody violence.
The game includes a series of cutscenes
which use a mixture of live action and CGI to tell the
back-story of each character. These include an attack on a
family, a defensive attack on a character with a pair of
scissors, and a dead woman lying on the road. Although the
BBFC's Guidelines permit strong violence at 15, the
dark tone of the stories and the involvement of a sadistic
and predatory serial killer mean the game is more
appropriately classified at 18.
The game also includes infrequent use of
strong language.
The game in its original format is rated Mature in the US,
which is basically a 17 age rating.
However the game seems to be causing problems in Europe,
presumably with the German censors who don't care for violence
in video games. The European version of the game has therefore
been delayed in order to tone down the violent content. Whilst
the US will be receiving the game on February 14, the European
version has been delayed until March 7th.
Explaining the changes on
NeoGAF, series creator David Jaffe posted that:
To be fair, there have not been that
many cuts.
For example, in the scene we've released
on the net from the intro- where the girl stabs Tooth in the
eye- the SCEE version has this but we cut away right before
the scissors make contact with Tooth's face. It's CLEAR what
she's doing and I think we even keep the sound effects in
and such- but the last few frames are gone. The story itself
tho totally works and- for some folks even who tend to think
this kinda stuff plays better left to your imagination
anyway- perhaps it even works better.
Only a few content cuts for the game-
for example, I think the guy on the gurney from Meat Wagon
is dead so you are exploding a corpse covered with TNT vs. a
screaming man trapped to the gurney. Sucks on my end but at
the same time, I get it and the game play isn't different
and the intent is still there, as is the humor. In some
ways, it's actually much more macabre when you think about
it. Shooting a dude screaming out the back of an ambulance
is pretty stupid and fun and cartoony in a dark, twisted
way. Turning a stolen from the morgue CORPSE a missile? A
bit more disturbing in some ways...not trying to sell you on
it, just thinking out loud.
The game has been passed MA 15+ in Australia without cuts,
but it is speculated that cut European Version was submitted. Of
course it is also unsure which version was submitted to the UK's
BBFC.
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| 2nd February |
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| Oklahoma proposes a sin tax on video games Permalink
|
See article
from gamepolitics.com
|
An
Oklahoma lawmaker has introduced a bill in the state legislature that would
impose a tax on violent video games. Oklahoma State Representative
William Fourkiller introduced bill HB 2696, which would add a 1% tax on games
rated Teen, Mature, and Adults Only by the ESRB.
Half of the revenue would be put towards a Childhood Outdoor Education
Revolving Fund with the rest going to a Bullying Prevention Revolving
Fund. Both of these things would be created as part of the law.
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| 19th January |
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| Keith Vaz kicks off yet another Early Day Motion to take a pot shot at video games Permalink full story: Keith Vaz...Keith Vaz in votes for knighthood claim
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See article
from parliament.uk
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Early
Day Motion 2606
Primary sponsor: Keith Vaz
Sponsors: Bob Russell
That this House is deeply concerned by
recent research which suggests that frequently using the
internet or videogames can have a physical effect on the brain,
similar to that of drugs or alcohol; notes that both neuronal
connections between brain areas and brain functions including
emotions, decision-making and self-control are affected; calls
for further research to be conducted into these serious
findings; and further calls for the NHS to provide effective
support to those who suffer from internet or gaming addictions.
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