Florida's House of Representatives passed a resolution Tuesday declaring pornography a public health risk. The resolution called for
education, research, and policy changes to protect Florida citizens -- especially teenagers.
The bill's sponsor, Ross Spano, said that research has found a correlation between pornography use and mental and physical illnesses, difficulty forming and maintaining intimate relationships, unhealthy brain development and cognitive function,
and deviant, problematic or dangerous sexual behavior.
The vote followed an earlier session in which Florida legislators declined to hold hearings on a bill banning high-capacity magazines and assault rifles such as the one used last week by suspected gunman Nikolas Cruz to kill 17 students and
teachers at the Marjory Stoneman Douglas High School in Parkland, Florida.
Meanwhile in Kentucky politicians have returned to the 1990s tactic of blaming video games for violence. Kentucky governor Matt Bevin started the show a couple of days after the shooting, and on Wednesday, Rhode Island state representative
Bobby Nardolillo took it a step further.
Nardolillo proposed legislation that would put a 10% tax on video games with an ESRB rating of Mature or higher, Rolling Stone reported . That tax revenue would be used to fund counseling, mental health programs and other conflict resolution
activities in schools, according to the press release on Nardolillo's Facebook page. Both Nardolillo and Bevin have high ratings from the gun lobby, the National Rifle Association.
But I'm not sure that blaming porn and video games is a good direction for the gun lobby. Surely if they consider that video games and porn causes the mental health issues that lead to killing sprees, then surely they should recognise that there
are people that should not be trusted with guns. And as video games and porn are so ubiquitous then the only safe policy is that nobody should be trusted with guns. QED
Amazon's game-streaming site Twitch is cracking down on sexy content in a bid to make the platform more family-friendly. In particular
the site as putting a stop to so-called bikini streamers who wear skimpy outfits to increase their subscriber count, or attract donations.
Some streams involved a squats for subs dynamic, where scantily clad game streamers would perform squats in front of a camera in return for new channel subscribers.
The Amazon-owned gaming website, which is the world's most popular place to live-stream video games, has introduced a strict dress code that will come into effect later this month. Transgressors will be banned from the site. Twitch
We're updating our moderation framework to review your conduct in its entirety when evaluating if the intent is to be sexually suggestive.
The company is planning to examine a whole host of elements, including stream titles, camera angles, emotes, panels, clothing, overlays, and the chat box too.
As far as clothing goes, Twitch recommends wearing something you'd be comfortable in at a shopping centre.
Attire in gaming streams, most at-home streams, and all profile/channel imagery should be appropriate for a public street, mall, or restaurant.
The US moralist campaign Morality in Media, which now likes to call itself The National Center on Sexual Exploitation, is recommending
the Steam games distribution website for its selection of sexy games. The group spouts:
Steam is a popular distribution platform, owned by Valve Corporation, which sells thousands of video games for PC, Mac, Linux box, mobile device, or even televisions, in addition to connecting gamers with community forums on
Despite hosting approximately 35 million users who are minors, Steam also facilitates video games that promote themes of sexual violence, exhibitionism, and rape.
When videogames include sexually graphic and degrading themes the user is not only a voyeur but an active participant in staging the scene. As our society suffers from the consequences of campus sexual assault, military
sexual assault, and rising child-on-child sexual abuse, we see that normalizing the sexual use (and often abuse) of others in videogames is irresponsible on the corporate and social level.
The National Center on Sexual Exploitation urges SteamŽ and its parent company ValveŽ to do the following:
Remove the game House Party due to its singularly degrading and exploitive themes.
Create an 18+ category on its website where all games with any amount of nudity or sexual content are stored. All accounts should have this 18+ category disabled by default, and require an extensive opt-in to view it so
that children are no longer automatically exposed to this content.
Institute a more robust policy enforcement against selling games that normalize or glamorize sexual exploitation in the future, no matter the age of the user.
has managed to get hold of the Australian censor's reasoning behind its ban of Omega Labyrinth Z . The censors write:
The game features a variety of female characters with their cleavages emphasised by their overtly provocative clothing, which often reveal the sides or underside of theiur breasts and obscured genital region. Multiple female characters are also
depicted fully nude, with genitals obscured by objects and streams of light throughout the game. Although of indeterminate age, most of these characters are adult-like, with voluptuous bosoms and large cleavages that are flaunted with a variety
of skimpy outfits.
One character, Urara Rurikawa, is clearly depicted as child-like in comparison with the other female characters. She is flat-chested, physically underdeveloped (particularly visible in her hip region) and is significantly shorter than otehr
characters in the game. She also has a child-like voice, wears a school uniform-esque outfit and appears naive in her outlook on life.
At one point in the game, Urara Rurikawa and a friend are referred to as "the younger girls" by one of the game's main characters. In the Boards opinion, the character of Urara Rurikawa is a depiction of a person who is, or appears to
be, a child under 18 years.
In some gameplay modes, including the "awakening" mode, the player is able to touch the breasts, buttocks, mouths and genital regions of each character, including Urara Rurikawa, while they are in sexualised poses, receiving positive
verbal feedback for interactions which are implied to be pleasurable for the characters and negative verbal feedback, including lines of dialogue such as "I-It doesn't feel good..." and "Hyah? Don't touch there!," for
interactions which are implied to be unpleasurable, implying a potential lack of consent.
The aim of these sections is, implicity, to sexually arouse these characters to the point that a "shame break" is activated, in which some of the characters clothing is removed - with genital regions obscured by light and various
objects - and the background changes colour as they implicitly orgasm.
In one "awakening" mode scenario, thee player interacts with Urara Rurikawa, who is depicted lying down, clutching a teddy bear, with lines of dialogue such as "I'm turning sleepy...", "I'm so sleepy now..." and
"I might wake up..." implying that she is drifting in and out of sleep.
The player interacts with this child-like character in the same manner as they interact with adult characters, clicking her breasts, buttocks, mouth and genital regions until the "shame break" mode is activated. During this section of
the game, with mis-clicks, dialogue can be triggered, in which Urara Rurikawa says, "Stop tickling...", "Stop poking..." and "Th-that feels strange...", implying a lack of consent.
In the Board's opinion, the ability to interact with the character Urara Rurikawa in the manner described above constituted a simulation of sexual stimulation of a child.
Germany is looking into imposing
restrictions on loot boxes in videogames, according to Welt. A study by the University of Hamburg has found that elements of gambling are becoming increasingly common in videogames. It's an important part of the game industry's business model, but
the chairman of the Youth Protection Commission of the State Media Authorities warned that it may violate laws against promoting gambling to children and adolescents.
The Youth Protection Commission will render its decision on loot boxes in March.
Ardalan Shekarabi, the nation's minister of civil affairs, is concerned about making sure Swedish consumer protection laws apply across the board when it comes to gaming. Shekrabi admits that loot boxes are like gambling, but has asked Swedish
authorities to consider whether that's what they should actually be classified as. The idea is to have legislation ready by January of next year to ensure Swedish gamers don't have to worry about a transaction falling outside of the nation's
consumer protection laws in the event something goes south.