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Google's Android to hassle users to restrict sideloaded apps
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22nd August 2026
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See article from reclaimthenet.org
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Google is rolling out a new system that makes sideloading apps on Android more difficult. This is happening on two fronts: one is the introduction of what Google calls advanced flow for installing apps from unverified developers and the other is a
reminder that Google's controversial developer identity verification requirement is coming. The first advanced flow is now here, and it makes the process of installing an app from outside Google Play and other major stores much more cumbersome, and
therefore less appealing to the average user. Instead of just installing the app, the user must now click through multiple warnings, and then wait 24 hours before the first installation can proceed. Google claims this is to preserve user choice but in
reality, it looks like a way to scare users away from sideloading and route them to the Play Store instead. The other announcement is a reminder that starting September 30, 2026, developers will have to verify their identity with Google if they
want to distribute their apps on certified Android devices in Brazil, Indonesia, Singapore, and Thailand. This applies not only to those publishing their apps on the Play Store, but also those using third-party stores, such as the HONOR App Market, OPPO
App Market, Galaxy Store, Palm Store, V-Appstore, and GetApps. To verify their identity, developers will have to pay a $25 fee and provide their government-issued ID to Google. The requirement will expand to more countries in 2027. In an open
letter to Google, a number of organizations, including the Electronic Frontier Foundation, the Free Software Foundation, F-Droid, Article 19, Fastmail, and Vivaldi, condemned this move, saying that Google is overstepping its boundaries by imposing its
rules on third-party stores. The letter said: Developers who choose not to use Google's services should not be forced to register with, and submit to the judgement of, Google.
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EU Court concurs that geo blocking is sufficient to stay on the right side of EU law and that VPN services are not liable for users transgressions
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17th July 2026
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See CC article from torrentfreak.com
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The EU's highest court has ruled that publishers who use state-of-the-art geo-blocking are not liable for copyright infringement, even when users bypass their restrictions with a VPN. The ruling, which was handed down in the landmark copyright battle
involving digital copies of the iconic Anne Frank diary, also shields VPN providers from liability. While the diary's importance is universally recognized, the accessibility of its digital manuscripts has been at the centre of a Dutch copyright
battle that eventually made its way to the Court of Justice of the European Union ( CJEU ). The legal dispute was triggered by differences in copyright protection terms in the EU. Parts of Anne Franks manuscripts remain protected in the Netherlands
until 2037, while the same material entered the public domain in Belgium and many other EU member states years ago. To navigate these conflicting laws, the Dutch Anne Frank Stichting published a scholarly edition online using state-of-the-art
geo-blocking to prevent Dutch residents from accessing the site. Visitors from the Netherlands and other countries where the work is protected are met with a clear message, informing them about these access restrictions:
The scholarly edition of the Anne Frank manuscripts cannot be made available in all countries, due to copyright considerations= Despite these blocking measures, the Swiss-based Anne Frank Fonds was not pleased. The
Fonds essentially argued that if a block isn't 100% bypass-proof, the content shouldnt be online at all. The Dutch lower court dismissed this argument, stating the defendants had taken reasonable measures to prevent access from the Netherlands. The
Fonds appealed, without result, and the case is now heading back to the Dutch Supreme Court, which referred several questions to the EUs top court to decide the fate of VPN neutrality and the sufficiency of geo-blocking. In January, Advocate General
Rantos published his opinion concluding that geo-blocking is a sufficient measure and that VPN providers are neutral intermediaries. That opinion was not binding, but it set the tone for what followed. Last week, the CJEUs Second Chamber delivered its
final judgment. The Court ruled that a work thats in the public domain in some EU member states, but still under copyright in another, can be published on a geo-blocked website without being considered an infringing communication to the public in the
protected country. The Court recognized that geo-blocking can be circumvented with a VPN, but that is not the decisive factor. If a publisher specifically chose to use a state-of-the-art geo-blocking to block visitors from a specific country, it
is clear that these people are not the intended audience. The Court also rejected the idea that publishers should be required to use stricter access controls, such as subscriptions or login requirements. Imposing those measures would
disproportionately restrict free access for users in public-domain countries. VPN providers are also not liable if they are used to bypass state-of-the-art geo-blocking measures. The EUs top court sees VPN providers as neutral intermediaries,
referring to previous rulings where YouTube and Uploaded were not held liable for pirating users. As an intermediary, a VPN itself simply acts as a secure, neutral routing tool thats not communicating anything to the public. This conclusion is
significant. It effectively confirms that the EUs highest court does not see VPN providers as copyright infringers simply because their technology enables users to bypass geographical restrictions. The Broader Fallout
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27th March 2026
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The US Supreme Court has refused to let the recording industry turn ISPs into copyright enforcers with the power to cut millions of people off from modern life. See
article from reclaimthenet.org
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Steam and Itch.io online games distributors have taken down sexy and violent games from sale citing pressure from payment service providers
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24th August 2025
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See article from eteknix.com
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Video game distribution platforms Steam and Itch.io have been removing a series of video games with adult themes, including sexual content and extreme violence, citing pressure from payment service companies. However, Mastercard, one of those companies,
denies forcing these platforms to limit the distribution of such games. Mastercard released a statement claiming that it has not requested any restrictions on the activities of game creators sites and platforms, despite accusations from Steam and
Itch.io to the contrary. The company stated: Mastercard has not evaluated any game or required restrictions of any activity on game creator sites and platforms, contrary to media reports and allegations. Our payment
network follows standards based on the rule of law. Put simply, we allow all lawful purchases on our network. At the same time, we require merchants to have appropriate controls to ensure Mastercard cards cannot be used for unlawful purchases, including
illegal adult content. This situation arose after a campaign by the Australian moralist campaign group, Collective Shout pressurised game platforms to block games referencing rape and incest. Game developers argue that the
refusal by payment providers to allow people to freely purchase blocked content amounts to censorship. After all, pornography is not illegal, and works that glorify sexual violence are already prohibited.
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