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2019: July-Sept

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Immersive and addictive technologies report published...

Parliamentary committee whinges about the lack of age verification in games and their monetisation via loot boxes


Link Here 12th September 2019

Call to regulate video game loot boxes under gambling law and ban their sale to children among measures needed to protect players, say MPs. Lack of honesty and transparency reported among representatives of some games and social media companies in giving evidence.

The wide-ranging report calls upon games companies to accept responsibility for addictive gaming disorders, protect their players from potential harms due to excessive play-time and spending, and along with social media companies introduce more effective age verification tools for users.

The immersive and addictive technologies inquiry investigated how games companies operate across a range of social media platforms and other technologies, generating vast amounts of user data and operating business models that maximise player engagement in a lucrative and growing global industry.

Sale of loot boxes to children should be banned Government should regulate loot boxes under the Gambling Act Games industry must face up to responsibilities to protect players from potential harms Industry levy to support independent research on long-term effects of gaming Serious concern at lack of effective system to keep children off age-restricted platforms and games

MPs on the Committee have previously called for a new Online Harms regulator to hold social media platforms accountable for content or activity that harms individual users. They say the new regulator should also be empowered to gather data and take action regarding addictive games design from companies and behaviour from consumers. E-sports, competitive games played to an online audience, should adopt and enforce the same duty of care practices enshrined in physical sports. Finally, the MPs say social media platforms must have clear procedures to take down misleading deep-fake videos 203 an obligation they want to be enforced by a new Online Harms regulator.

In a first for Parliament, representatives of major games including Fortnite maker Epic Games and social media platforms Snapchat and Instagram gave evidence on the design of their games and platforms.

DCMS Committee Chair Damian Collins MP said:

Social media platforms and online games makers are locked in a relentless battle to capture ever more of people's attention, time and money. Their business models are built on this, but it's time for them to be more responsible in dealing with the harms these technologies can cause for some users.

Loot boxes are particularly lucrative for games companies but come at a high cost, particularly for problem gamblers, while exposing children to potential harm. Buying a loot box is playing a game of chance and it is high time the gambling laws caught up. We challenge the Government to explain why loot boxes should be exempt from the Gambling Act.

Gaming contributes to a global industry that generates billions in revenue. It is unacceptable that some companies with millions of users and children among them should be so ill-equipped to talk to us about the potential harm of their products.

Gaming disorder based on excessive and addictive game play has been recognised by the World Health Organisation. It's time for games companies to use the huge quantities of data they gather about their players, to do more to proactively identify vulnerable gamers.

Both games companies and the social media platforms need to establish effective age verification tools. They currently do not exist on any of the major platforms which rely on self-certification from children and adults.

Social media firms need to take action against known deepfake films, particularly when they have been designed to distort the appearance of people in an attempt to maliciously damage their public reputation, as was seen with the recent film of the Speaker of the US House of Representatives, Nancy Pelosi.

Regulate 'loot boxes' under the Gambling Act:

Loot box mechanics were found to be integral to major games companies' revenues, with further evidence that they facilitated profits from problem gamblers. The Report found current gambling legislation that excludes loot boxes because they do not meet the regulatory definition failed to adequately reflect people's real-world experiences of spending in games. Loot boxes that can be bought with real-world money and do not reveal their contents in advance should be considered games of chance played for money's worth and regulated by the Gambling Act.

Evidence from gamers highlighted the loot box mechanics in Electronic Arts's FIFA series with one gamer disclosing spending of up to £1000 a year.

The Report calls for loot boxes that contain the element of chance not to be sold to children playing games and instead be earned through in-game credits. In the absence of research on potential harms caused by exposing children to gambling, it calls for the precautionary principle to apply. In addition, better labelling should ensure that games containing loot boxes carry parental advisories or descriptors outlining that they feature gambling content.

  • The Government should bring forward regulations under section 6 of the Gambling Act 2005 in the next parliamentary session to specify that loot boxes are a game of chance. If it determines not to regulate loot boxes under the Act at this time, the Government should produce a paper clearly stating the reasons why it does not consider loot boxes paid for with real-world currency to be a game of chance played for money's worth.

  • UK Government should advise PEGI to apply the existing 'gambling' content labelling, and corresponding age limits, to games containing loot boxes that can be purchased for real-world money and do not reveal their contents before purchase.

Safeguarding younger players:

With three-quarters of those aged 5 to 15 playing online games, MPs express serious concern at the lack of an effective system to keep children off age-restricted platforms and games. Evidence received highlighted challenges with age verification and suggested that some companies are not enforcing age restrictions effectively.

Legislation may be needed to protect children from playing games that are not appropriate for their age. The Report identifies inconsistencies in age-ratings stemming from the games industry's self-regulation around the distribution of games. For example, online games are not subject to a legally enforceable age-rating system and voluntary ratings are used instead. Games companies should not assume that the responsibility to enforce age-ratings applies exclusively to the main delivery platforms: all companies and platforms that are making games available online should uphold the highest standards of enforcing age-ratings.

 

 

A Bully's Charter...

MPs and campaigners call for 'misogyny' to be defined as on 'online harm' requiring censorship by social media. What could go wrong?


Link Here7th September 2019
Full story: Online Harms White Paper...UK Government seeks to censor social media

MPs and activists have urged the government to protect women through censorship. They write in a letter

Women around the world are 27 times more likely to be harassed online than men. In Europe, 9 million girls have experienced some kind of online violence by the time they are 15 years old. In the UK, 21% of women have received threats of physical or sexual violence online. The basis of this abuse is often, though not exclusively, misogyny.

Misogyny online fuels misogyny offline. Abusive comments online can lead to violent behaviour in real life. Nearly a third of respondents to a Women's Aid survey said where threats had been made online from a partner or ex-partner, they were carried out. Along with physical abuse, misogyny online has a psychological impact. Half of girls aged 11-21 feel less able to share their views due to fear of online abuse, according to Girlguiding UK .

The government wants to make Britain the safest place in the world to be online, yet in the online harms white paper, abuse towards women online is categorised as harassment, with no clear consequences, whereas similar abuse on the grounds of race, religion or sexuality would trigger legal protections.

If we are to eradicate online harms, far greater emphasis in the government's efforts should be directed to the protection and empowerment of the internet's single largest victim group: women. That is why we back the campaign group Empower's calls for the forthcoming codes of practice to include and address the issue of misogyny by name, in the same way as they would address the issue of racism by name. Violence against women and girls online is not harassment. Violence against women and girls online is violence.

Ali Harris Chief executive, Equally Ours
Angela Smith MP Independent
Anne Novis Activist
Lorely Burt Liberal Democrat, House of Lords
Ruth Lister Labour, House of Lords
Barry Sheerman MP Labour
Caroline Lucas MP Green
Daniel Zeichner MP Labour
Darren Jones MP Labour
Diana Johnson MP Labour
Flo Clucas Chair, Liberal Democrat Women
Gay Collins Ambassador, 30% Club
Hannah Swirsky Campaigns officer, René Cassin
Joan Ryan MP Independent Group for Change
Joe Levenson Director of communications and campaigns, Young Women's Trust
Jonathan Harris House of Lords, Labour
Luciana Berger MP Liberal Democrats
Mandu Reid Leader, Women's Equality Party
Maya Fryer WebRoots Democracy
Preet Gill MP Labour
Sarah Mann Director, Friends, Families and Travellers
Siobhan Freegard Founder, Channel Mum
Jacqui Smith Empower

Offsite Patreon Comment: What will go wrong?

See subscription article from patreon.com

 

 

Cryptic motives...

Group of parliamentarians rant against DNS over HTTPS in a letter to the press


Link Here12th August 2019
Full story: UK Concerns over Encrypted DNS...UK internet censors vs DNS over HTTPS

Web browser risk to child safety

We are deeply concerned that a new form of encryption being introduced to our web browsers will have terrible consequences for child protection.

The new system 204 known as DNS over HTTPS -- would have the effect of undermining the work of the Internet Watch Foundation (IWF); yet Mozilla, provider of the Firefox browser, has decided to introduce it, and others may follow.

The amount of abusive content online is huge and not declining. Last year, the IWF removed more than 105,000 web pages showing the sexual abuse of children. While the UK has an excellent record in eliminating the hosting of such illegal content, there is still a significant demand from UK internet users: the National Crime Agency estimates there are 144,000 internet users on some of the worst dark-web child sexual abuse sites.

To fight this, the IWF provides a URL block list that allows internet service providers to block internet users from accessing known child sexual abuse content until it is taken down by the host country. The deployment of the new encryption system in its proposed form could render this service obsolete, exposing millions of people to the worst imagery of children being sexually abused, and the victims of said abuse to countless sets of eyes.

Advances in protecting users' data must not come at the expense of children. We urge the secretary of state for digital, culture, media and sport to address this issue in the government's upcoming legislation on online harms.

  • Sarah Champion MP;
  • Tom Watson MP;
  • Carolyn Harris MP;
  • Tom Brake MP;
  • Stephen Timms MP;
  • Ian Lucas MP;
  • Tim Loughton MP;
  • Giles Watling MP;
  • Madeleine Moon MP;
  • Vicky Ford MP;
  • Rosie Cooper MP;
  • Baroness Howe;
  • Lord Knight;
  • Baroness Thornton;
  • Baroness Walmsley;
  • Lord Maginnis;
  • Baroness Benjamin;
  • Lord Harris of Haringey

The IWF service is continually being rolled out as an argument against DoH but I am starting to wonder if it is still relevant. Given the universal revulsion against child sex abuse then I'd suspect that little of it would now be located on the open internet. Surely it would be hiding away in hard to find places like the dark web, that are unlikely to stumbled on by normal people. And of course those using the dark web aren't using ISP DNS servers anyway.

In reality the point of using DoH is to evade government attempts to block legal porn sites. If they weren't intending to block legal sites then surely people would be happy to use the ISP DNS including the IWF service.


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