| 31st December |
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Sex offenders registration extended to adult obscenity Permalink
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From AVN
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In
Ohio, starting on January 2, a conviction for pandering obscenity is
a registratable offense, stated prominent First Amendment
attorney H. Louis Sirkin: It's a result of the Adam Walsh Act. In
Ohio, they've made pandering obscenity a 15-year registratable
offense.
The maximum sentence in Ohio for having been convicted of one count
of "pandering obscenity" – that is, creating, advertising, selling,
renting, delivering or displaying an obscene work within the state –
is 12 months in prison. There's just one problem: The Adam Walsh Act
has expanded the definition of "sex offense" to mean a criminal
offense that has an element involving a sexual act or sexual contact
with another.
Censorious officials in Ohio (and likely soon elsewhere) have taken
the position that an obscenity bust is a criminal offense that
has an element involving a sexual act, even if that act is only
on videotape, DVD or VOD, and the Office of the Ohio Public Defender
warns that under the Ohio Revised Code, "pandering obscenity" will
become a "Tier 1" offense requiring registration under Ohio's Sex
Offender and Registration Notification (SORN) Act.
As a Tier 1 sexual offender, the Ohio Public Defender's Office
states that registration duties last 15 years for adults, 10
years for juveniles.
The irony (and injudiciousness) of being forced to spend 15 years on
the Sex Offender Registry for having committed an offense that can
garner an adult retailer less than one year in jail is not lost on
Sirkin.
Aside from the reporting requirements, one of the biggest problems
with being compelled to register as a sex offender is residency.
Why someone convicted of selling a non-child-porn obscene DVD should
be forced to live at least 1,000 feet from where children go to
school or day-care is unclear, and the law itself provides no
rationale for it. The local sheriff is required to send notice of a
registrant's address to all apartment house managers and condo
owners association within 1,000 feet of that address, to any school
principal, day-care center administrator and youth organization
leader within the county, and to any resident who shares a common
hallway with the registrant.
At this time, Ohio is the only state that AVN has been able to
determine has enacted such a law, but all states must do so by July
27, 2009 or risk losing 10% of their federal law enforcement grant
funds.
I think it's a serious concern and we need to get proactive about
it, Sirkin warned.
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| 27th December |
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Presidential candidates on video game violence Permalink
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From
Wired see
full article
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Five
candidates for the position of America's 44th president, including
Barack Obama, Hillary Clinton and Mitt Romney, were recently quizzed on
their feelings regarding violent gaming legislation.
Specifically, the candidates were asked: To date, nearly 10 states
have considered legislation to keep violent video games out of kids'
hands. Would you support this type of legislation at the federal level?
What other strategies would you support to keep the video game industry
and other media companies from marketing and selling inappropriate
content to children?
Hillary Clinton cited her Family Entertainment Protection Act which
would punish retailers with, a fine of $1,000 or 100 hours of
community service for the first offense and $5,000 or 500 hours of
community service for each subsequent offense.
John Edwards stated that while parents must ultimately decide what games
their kids play, he thoroughly supports the efforts of industry
associations such as the ESRB saying, The Entertainment Software
Rating Board is a good example of industry responsibility.
Similarly, media-darling Barack Obama stated that parents must be the
driving force behind what children see, but that it's up to the
government and gaming industry to provide comprehensive tools to aid
parents.
Bill Richardson's concurred with Edwards and Obama
On the other side of the aisle, Republican Mitt Romney feels that the
true issue here is a lack of morality in society. His stated goal is,
to restore values so children are protected from a societal cesspool of
filth, pornography, violence, sex, and perversion.
The most striking thing about the entire Q&A is the similarity presented
by each candidate. Even across party lines, the similarities presented
in each candidate's arguments seem almost rehearsed.
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| 26th December |
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Mortal Kombat in the frame Permalink
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From Game Politics see
full article
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In
what is likely to become a black eye for the video game industry, a pair
of Colorado teenagers face murder charges following the tragic death of
a 7-year-old girl.
Lamar Roberts, 17, and Heather Trujillo, 16, told police they were
babysitting Heather’s sister, Zoe Garcia earlier this month. According
to the Rocky Mountain News, the three began acting out a version of
Mortal Kombat.
Roberts, apparently drunk, kicked the litte girl. Heather Trujillo told
police she punched [Zoe] in the stomach, karate chopped her lower
arms, punched and pinched the victim’s thighs, kicked her in the shins,
slapped her stomach and buttocks and poked at the victim’s chest.
Update:
Sentenced
6th July 2008
As reported by Colorado's 9news, Trujillo has received an 18-year
sentence which will be suspended if she successfully completes six years
in a program for young offenders. She must also testify against Roberts
at his upcoming trial.
Game Politics
commented: This case is a terrible tragedy. But beyond that it
demonstrates the media's focus on the sensational - and perhaps untrue -
Mortal Kombat aspect. What has not received nearly as much coverage is
that this was a completely dysfunctional family situation, one that was
well known to family service authorities in at least two states.
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| 20th December |
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Poster showing hooded man led by soldiers banned Permalink
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From the
KLTV see
full article
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ThinkFilm
is preparing an appeal to the MPAA about a poster. The poster art for
Taxi to the Dark Side, a documentary about the pattern of torture
practice, is causing a stir due to its depiction of a hooded man being
led by American soldiers.
Variety is reporting that the MPAA has officially rejected the poster,
and if ThinkFilm goes forward with the marketing, they could have their
"R" rating revoked. Taxi to the Dark Side is due for US release
on January 11th.
An MPAA spokesman says Ads will be seen by all audiences, including
children. If the advertising is not suitable for all audiences it will
not be approved by the advertising administration.
Alex Gibney, the film's writer, producer, and director says, Not
permitting us to use an image of a hooded man that comes from a
documentary photograph is censorship, pure and simple. Intentional or
not, the MPAA's disapproval of the poster is a political act,
undermining legitimate criticism of the Bush administration. I agree
that the image is offensive; it's also real.
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| 20th December |
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Breastfeeding picture banned in art show Permalink
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From the
KLTV see
full article
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A
Lubbock city official has banned two drawings from an art show in a
city-run facility.
The predominantly pencil-sketched images of a nearly fully clothed
mother who is breast-feeding and a nude pregnant woman were banned from
the Buddy Holly Center.
Vince Gonzales, president of the Lubbock chapter of the American Civil
Liberties Union said that a “nurse-in,” a gathering of nursing
mothers at a public place, is being planned for a date in the near
future “mostly as a way of supporting Lahib Jaddo and her artwork: I
think it also is a response to how breast-feeding mothers are treated in
Lubbock. They have to put up with thinly veiled comments from people
seated at the next table at a restaurant, and rude and inappropriate
remarks from people walking by them at the mall.
Update:
Still Censored
16th January 2009
More than a year after two sketches by Lahib Jaddo were banned at the
Buddy Holly Center in Lubbock, the artist still has not seen her works
grace the walls of a city-governed gallery.
And she may not, even though she has an exhibit on the center's calendar
for December.
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| 19th December |
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Judge dismisses case blaming GTA Vice City for murder Permalink
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From Game Politics see
full article
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GamePolitics
has learned that a New Mexico judge today dismissed Jack Thompson’s
wrongful death suit against Take Two Interactive and Sony.
The case, filed in 2006 by Thompson and a New Mexico attorney,
claimed that Grand Theft Auto Vice City played a role in
14-year-old Cody Posey’s 2004 murder of his father, stepmother and
stepsister.
In disposing of the case, Judge Huling ruled that the Court did not
have jurisdiction over Take Two and Sony, since neither corporation
has offices in New Mexico. Judge Huling also ruled that New Mexico
laws did not support Thompson’s wrongful death claim in the case.
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| 19th December |
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MTV and Letterman silence MIA's best shot Permalink
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From nine msn see
full article
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British
singer M.I.A. has let fly at MTV and David Letterman in a raging
blog entry after they edited gunshot noises out of her new single
Paper Planes.
The controversial singer-songwriter has achieved worldwide success
with her album Kala, and recently visited New York to perform
on Late Night With David Letterman.
In a lengthy blog entry littered with spelling mistakes and written
in all capital letters, M.I.A. described her fury when she realised
her performance was being censored on the talk show.
Paper Planes is the latest single off Kala and its hook
features the line "all I want to do is", followed by several gunshot
noises and the "cha-ching" of a cash register.
While no official statement regarding Letterman's gunshot chop has
been released, online message boards have been debating the reason
for the edit.
M.I.A.'s blog entry also attacked MTV, after the music channel —
notorious for bleeping out anything to do with firearms — made a
similar edit to the video version of Paper Planes.
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| 12th December |
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Ratings should describe rather than proscribe Permalink
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From Game Politics see
full article
See report
Politically Determined Ratings and How to Avoid Them [pdf]
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The
Competitive Enterprise Institute, a US think tank with a free market
orientation, has issued a detailed position paper on media content
ratings, including those of the ESRB.
Authored by Cord Blomquist and Eli Lehrer, Politically Determined
Ratings and How to Avoid Them holds that the ESRB system, while complex,
works better than most other rating schemes for media content. Ratings
systems alone, however, cannot, over the long haul, influence the type
of content produced.
From the report:
The best rating systems have three
attributes: They attempt to describe, rather than prescribe, what
entertainment media should contain; they are particularly suited to
their particular media forms; and they were created with little or no
direct input from government.
The [ESRB] system for evaluating computer games works better than
most… Parents can tell, at a glance, exactly what they might find
objectionable… Congress has held hearings on the video game industry
and threatened to regulate content, but the system emerged almost
entirely as a result of voluntary private action, and has worked well…
The authors also conclude that politics and media content ratings are a
bad mix:
The best ratings systems have evolved in
response to market forces. The First Amendment, correctly we believe,
has long been interpreted to limit political control over
entertainment media, anyway. Ratings systems that avoid government
involvement will do a better job giving people the information they
need.
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| 12th December |
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Arty farty trumps anti-porn zoning law Permalink
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From X
Biz see
full article
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Albuquerque's
Guild Cinema's independent erotic film festival will not be fined for
showing pornographic movies despite its violation of local zoning
statutes, partially due to help from the American Civil Liberties Union
and 1st Amendment arguments.
Late last week, city authorities threatened to fine the theater for
every pornographic movie it showed as part of the festival, but
representatives of the American Civil Liberties Union got involved on
1st Amendment grounds.
Molly Adler, co-owner of adult store Self Serve and one of the
festival's organizers, said attendance was high all weekend, perhaps
because of the publicity. She said the show of support drowned out the
small number of complaints from neighbors.
The theater will receive a notice of violation, Albuquerque City
Attorney Bob White said, but there will be no penalties. The city also
is seeking a meeting with the Guild to avoid further problems.
Guild co-owner Peter Conheim told reporters that he was looking forward
to meeting with city officials: My hope is that when we have this
meeting ... we will be able to be granted a variance to do this kind of
program, without a hassle, on an extremely rare basis. I hope it would
mean we could work on the language of the zoning code so it takes more
accurately into account art.
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| 11th December |
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YouTube ban breastfeeding video Permalink
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From
seattlepi.com see
full article
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The
great breast-feeding debate raged after YouTube removed a breast-feeding
video.
YouTube is the latest new media site to ban nursing images, following
actions at MySpace and Facebook, according to the League of Maternal
Justice. Bill Maher stoked the breast-feeding fire when he compared
public nursing to masturbation earlier this year.
The folks at the League of Maternal Justice weren't totally surprised
that YouTube banned the clip, which was viewed at least 68,000 times
before disappearing, but they were upset.
The league asked why YouTube didn't just flag the video as explicit.
YouTube stated is doesn't comment on specific videos.
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| 9th December |
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National Institute on Media and the Family have their say Permalink
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From 1 Up see
full article
See also
Video Games Report Card
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For
several years, now the National Institute on Media and the Family
has published their annual Video Games Report Card, a sort of "state
of the union" address, whose purpose is to rate the various social
and political agencies in the gaming world on their overall success
in keeping the industry a socially progressive and "well adjusted"
environment.
As you might expect, the NIMF places great emphasis on issues which
relate directly to the issues surrounding gaming and children, like
the violent content debate and parental/retailer responsibilities
relating to it. Last year, the gaming industry did pretty well for
itself, with big retailers and console manufacturers netting high
praise for their efforts in promoting ratings awareness and parental
controls in consoles.
In 2008 however, the NIMF's tone has turned decidedly icy towards
the industry. "Complacency," reads the report's introduction,
especially on the part of retailers and parents, appears to have
caused a backslide in ratings awareness and enforcement. At the same
time ... several shocking incidents have inadvertently revealed
dangerous loopholes in the [ESRB's] ratings process. Simply put,
some of the hard-won progress seen in previous years has been lost,
and now, too many children are spending too much time playing
inappropriate video games that can harm their health and
development.
Central to the NIMF's annoyances is the fact parents seem to be
telling lies about their own awareness of the ratings system. While
more than 50% of adults interviewed were eager to claim awareness of
the game ratings system, more than 70% could not actually identify
or define what simple terms such as "Rated M" or "AO" meant.
Additionally, the NIMF is still upset more parents are not actively
playing games with their children. 38% of moms and 31% of dads take
no interest in what games junior has on the go, a situation which
has apparently resulted in widespread instances of "M rated" content
in the hands of the young'uns. More than 50% of 8-12 year olds for
example admit to playing something inappropriate when mom and dad
aren't watching. Maybe that's why instances of games causing family
friction and infighting is discussed at length in the NIMF's report.
Of course, the Institute is also happy to point the finger at
retailers for this occurrence, citing that kids are still able to
buy M-Rated material at stores roughly 50% of the time. A select few
retailers (Kmart, Hollywood Video and EB Games) managed to dodge the
bullet of blame, with a startling 100% compliance figure in the
NIMF's enforcement survey.
The report accuses the industry of
continuing to dredge the well of poor taste through its
promotional and marketing efforts, citing examples like the blood-spatterd
Manhunt 2 Wii giveaway and the recent Kane and Lynch: Dead
Men Playboy ad campaign, which featured prominently over MySpace.
The NIMF dubs these tactics creative new ways to market adult
games to kids" and "disgustingly familiar practices in the
report.
Interestingly the NIMF does not contain its ire uniquely to the
games industry, lashing out also at at religious institutions for
the recent (and apparently bizarrely commonplace) trend of
attracting youngsters to Sunday School with promises of Halo.
Perhaps the hardest hit party however in the 2008 survey was the
ESRB, who took it on the chin multiple times in the report for what
is obviously perceived as a severe case of falling down on the job.
The Manhunt 2 controversy in particular was not kind to the
ratings agency, and the report is full of rebuke for the agency's
handling of the situation.
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| 7th December |
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US internet companies feel distinctly unsafe Permalink
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From CNET News see
full article
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The
U.S. House of Representatives have overwhelmingly approved a bill saying
that anyone offering an open Wi-Fi connection to the public must report
illegal images including "obscene" cartoons and drawings--or face fines
of up to $300,000.
That broad definition would cover individuals, coffee shops, libraries,
hotels, and even some government agencies that provide Wi-Fi. It also
sweeps in social-networking sites, domain name registrars, Internet
service providers, and e-mail service providers such as Hotmail and
Gmail, and it may require that the complete contents of the user's
account be retained for subsequent police inspection.
Before the House vote, which was a lopsided 409 to 2, Rep. Nick Lampson
(D-Texas) held a press conference on Capitol Hill with Ernie Allen, head
of the National Center for Missing and Exploited Children.
Allen said the legislation, called the Securing Adolescents From
Exploitation-Online Act, or SAFE Act, will ensure better reporting,
investigation, and prosecution of those who use the Internet to
distribute images of illegal child pornography.
Wednesday's vote caught Internet companies by surprise: the Democratic
leadership rushed the SAFE Act to the floor under a procedure that's
supposed to be reserved for noncontroversial legislation. It was
introduced October 10, but has never received even one hearing or
committee vote. In addition, the legislation approved this week has
changed substantially since the earlier version and was not available
for public review.
This is what the SAFE Act requires: Anyone providing an "electronic
communication service" or "remote computing service" to the public who
learns about the transmission or storage of information about certain
illegal activities or an illegal image must:
(a) register their name, mailing address, phone number, and fax
number with the National Center for Missing and Exploited Children's
"CyberTipline"
(b) "make a report" to the CyberTipline that
(c) must include any information about the person or Internet address
behind the suspect activity
(d) the illegal images themselves.
The definition of which images qualify as illegal is expansive. It
includes obvious child pornography, meaning photographs and videos of
children being molested. But it also includes photographs of fully
clothed minors in overly "lascivious" poses, and certain obscene visual
depictions including a "drawing, cartoon, sculpture, or painting." (Yes,
that covers the subset of anime called hentai).
Someone providing a Wi-Fi connection probably won't have to worry about
the SAFE Act's additional requirement of retaining all the suspect's
personal files if the illegal images are "commingled or interspersed"
with other data. But that retention requirement does concern Internet
service providers, which would be in a position to comply. So would
e-mail service providers, including both Web-based ones and companies
that offer POP or IMAP services.
Failure to comply with the SAFE Act would result in an initial fine of
up to $150,000, and fines of up to $300,000 for subsequent offenses.
That's the stick. There's a carrot as well: anyone who does comply is
immune from civil lawsuits and criminal prosecutions.
The vote on the SAFE Act seems unusually rushed. It's not entirely clear
that the House Democratic leadership really meant this legislation to
slap new restrictions on hundreds of thousands of Americans and small
businesses who offer public wireless connections. But they'll
nevertheless have to abide by the new rules if senators go along with
this idea (and it's been a popular one in the Senate).
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| 6th December |
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Selective findings support government regulation Permalink
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From Gamasutra see
full article
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Public
relations and public affairs consultancy Hill & Knowlton has released
the results of a survey, conducted online by Opinion Research
Corporation
It found that 60% of 1,147 adult U.S.
consumers agree that the government should regulate the sale of
violent or mature content.
Additionally, a slight majority, or 51%, of respondents said that the
government should be responsible for regulating the content itself,
while 54% of those with children in the home concurred that violent or
mature content will affect a child's behavior.
As for current gamers surveyed, they split evenly on whether the
government should regulate violent content specifically in games, with
44% agreeing it should and 47% responding it should not. Additionally,
55% of gamers also believe that the government should regulate only
the sale of games with violent or mature content.
The Entertainment Software Association has responded vehemently to the
newly released Hill & Knowlton research on game regulation, revealing
it was part of a proposal to the ESA and claiming that the
"unprofessional and unethical" release only selectively quotes the
full findings.
However the Entertainment Software Association (ESA) has responded
vehemently to the Hill & Knowlton research on game regulation, revealing
it was part of a proposal to the ESA and claiming that the
"unprofessional and unethical" release only selectively quotes the full
findings.
The official statement from the ESA on the announcement is as follows:
Today, Hill & Knowlton released the findings
of research it conducted on the American public's views about the
computer and video game industry. According to the agency's findings,
a majority of respondents believe that the government should regulate
the sale of mature content video games.
We understand that parents have concerns about mature content getting
into the hands of children and we are working to help make sure that
does not happen. To achieve this important goal, the ESA strongly
supports a variety of efforts aimed at educating parents and retailers
and allowing them to control mature content.
We support the ESRB, which is the nation's leading rating system
working to educate and empower parents with game information. We have
also worked within the industry to ensure that password protected,
robust parental controls are included in all new video game consoles
sold. In addition, we work with retailers to encourage the enforcement
of policies that prohibit the sale of mature games to minors.
The research released today was conducted by Hill & Knowlton for a
proposal the agency made to the ESA this summer, but only a portion of
it was released publicly now. Hill & Knowlton's decision to release
these findings was both unprofessional and unethical and its timing is
questionable. The research was done this summer and only performed in
an effort to help Hill & Knowlton win our business.
In addition, the release of only part of the findings paints an
inaccurate picture of the entertainment software industry. The other
research conducted by agency but not released showed:
- More than two-thirds of 18-34 year olds
currently play video games
- Less than 1 in 5 Americans think playing
video games is a negative way to spend time with friends and family
- More than half of families think that
video games are a positive way to spend time together
- Educational video games are perceived to
provide more learning than TV or DVDs.
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