TechRadar
recently caught up with David Cooke, director of the BBFC, along with
Mark Dawson, one of the board’s leading games examiners, to discuss,
among other things, the recent Byron Review, the Manhunt 2 saga and to
find out more about what the BBFC thinks about the future of videogame
classification and age-ratings in the UK.
TechRadar: What was the general response
from the BBFC to the Byron Review? What was the feeling here?
David Cooke: We were pretty pleased with
how it came out. Obviously Tanya has talked to a lot of people. She
talked to me on four separate occasions. I think she’s been extremely
thorough in reviewing all the arguments, trying very hard to be fair to
everybody. There’s masses of stuff in there. She’s had all the feedback
from children and all the work done by academic specialists. So it’s
kind of a huge treasure trove of stuff she’s compiled, really.
In terms of what it asks of us, we have always taken the view that we
are not predatory or imperialistic. We will do what people want us to
do. If people want us to do more, then we are more than happy to do it.
The only thing that has irritated me a bit is the line of argument that
we are not properly resourced to take on extra [games ratings] work.
Which really is nonsense. It’s probably somewhere between an extra 300
and 500 works [games] a year.
And when you bear in mind we have more than doubled the number of DVDs
we rate – taking on more than an extra 10,000 – it just goes to show
that it’s not such a huge increase in comparison with that. I’ve been
saying firmly it’s not a resourcing issue and I am in a position to
know, as I run the organisation! So I hope people will accept that.
TechRadar: So the criticism from the games
industry, from ELSPA, has been that they really wanted the Byron Review
to recommend one ratings body and they want that to be PEGI. ELSPA’s
line seems to be that it is a resourcing issue, as you just mentioned.
Is there any other explanation for them backing PEGI over BBFC?
David Cooke: Another argument is that the
BBFC somehow doesn’t understand games very well.
TechRadar: Is that a criticism from the
games industry, from ELSPA?
David Cooke: Yes, I’ve seen that from ELSPA
as well. And I very, very strongly dispute that as well. This is where
people like our specialist games examiners like Mark [Dawson] come in.
We have about a dozen people at the moment that can do games and they
are not this kind of stereotype of fifty-year-olds in bowler hats. I
mean, I’m a fifty year old, but I don’t wear a bowler hat! But we have
people that do know a hell of a lot about games. Some of them are
actually from the games industry.
In terms of knowledge and skills they are - and I say this objectively
not critically - way better than anybody in the PEGI system. I’m on the
PEGI advisory board, I know all the PEGI people, I know that they do a
good job, we have good co-operation with them. But we have got people
that understand games, no two ways about it. You only have to see this
guy play [indicates Mark Dawson] to know that that’s true.
Mark Dawson: I’ve been playing games for around thirty years now. From
the ZX81, Commodore 64 through to the Atari ST, PC, the PlayStations,
the Xboxes… I’ve always been a gamer. I still play loads of games for
pleasure, outside of work!
TechRadar: So how does PEGI go about rating
games? There seems to still be some confusion amongst gamers, parents
and consumers generally about that.
David Cooke: Okay, well obviously in a
sense I shouldn’t speak for PEGI, but I do have a reasonable knowledge
and I’ll do my very best not to misrepresent what it is they do.
They have a quite detailed, complex questionnaire which is completed by
people they call ‘coders’ who are based within games publishers. Then it
starts to get complicated because PEGI is a complex organisation.
There are basically three groups of people involved in PEGI. There’s
ISFI – International Software Federation Europe – they are the owners of
the PEGI system. Then there is NICAM the Dutch Film Classification body
that has a contract with ISFI to run the PEGI system on behalf of the
different European countries.
NICAM in turn has given a sub-contract to an organisation called The
Video Standards Council which is Peter Darby and Laurie Hall. They,
confusingly, are a UK-based organisation but they are taking
European-level decisions as part of the PEGI system.
So, very crudely, the way it works is that NICAM do the games up to and
including ‘12’ and VSC do the ‘15s’ and ‘18s’ across Europe, except, of
course, they don’t do the ‘18s’ for the UK, as the BBFC does those (and
not, obviously, under the PEGI system).
The PEGI ratings system is questionnaire based, which means that you
can’t take into account questions of context or tone, in the way that
our examiners such as Mark can when he is classifying a game here, which
we think is a drawback with PEGI. We understand it, because they are
trying to do something that runs across Europe, so they are trying to
stop individual counties and local cultural sensitivities coming in and
making the whole thing fragment.
The degree of actual testing varies in accordance with what kind of age
the game is coming in at. The VSC tests the 15s and 18s and NICAM have
some recently ex-Amsterdam University students that do some testing for
12s. They don’t test for the lower-than-12s, they just go by
questionnaire.
Whereas here at the BBFC everything gets played. We see two sorts of
things. Either things that come to us because there is gross violence in
them - so roughly the equivalent of an ‘18’, although they don’t always
end up with an 18-certificate - or the second category of things that we
see are games that contain certain kinds of linear material.
These are generally games which have video footage in them – so games
linked to blockbuster films such as, for a recent example, The Golden
Compass – which has the effect that they lose their exemption from the
Video Recordings Act, so that’s why they come here as well. And that’s
why we have knowledge of games of all levels – and not just the ‘18’s –
because of that second thing, which brings us in a kind of smattering of
games at junior levels as well.
In a nutshell, the big differences are that the BBFC can take account of
context and tone, which can sometimes lead to a higher classification.
Often though, it leads to a lower age-classification. We sample more
thoroughly and with more expert games players – and with all due respect
to all the characters I’ve been mentioning, Mark and our games examiners
are much better gamers than anybody in the PEGI system.
And then of course we benefit from the fact that our classification has
statutory backing, so you get the question of enforcement in the shops.
This is where Tanya Byron’s recommendation comes in – taking that down
to the 12-level.
TechRadar: And how would that be enforced -
at the shop level - if Tanya Byron’s recommendations to have BBFC
age-ratings of 12, 15 and 18 on games?
David Cooke: Through Trading Standards
Officers actually checking out that people in the shops are doing what
they are supposed to be doing.
TechRadar: There have been some reports
suggesting that games retailers are largely in favour of Tanya Byron’s
recommendations.
David Cooke: Yes, they are. There is an
organisation called the ERA - run by a lady called Kim Bailey, who was
speaking at an ELSPA event last week. She made it very clear that the
ERA was in favour of Tanya Byron’s recommendations.
TechRadar: Another recommendation in the
Byron Review was that the BBFC and PEGI will have to work together and
collaborate in new ways. How do you foresee that working?
David Cooke: Well, it’s not going to be
difficult as we know all of the people at PEGI anyway and we’re well
used to operating with them. Partly because of how we currently decide
which titles come to us at the moment. But it’s also more than that.
We do regular joint training sessions with them, so every six months we
get together with PEGI people and also with people from games publishers
– the coders who fill in the questionnaire for PEGI. Mark here is one of
the usual presenters at these meetings, which are half or full-day
events, where we get together and discuss the practical, procedural and
legal issues.
Mark Dawson: Yes, I used to be a lawyer, in
a previous incarnation!
David Cooke: So basically we’ve got bags of
experience of actually working with these people, lots of mutual respect
and I’m sure we can work together with PEGI to put these [the Byron
Review’s] recommendations into effect.
TechRadar: One interesting thing that also
came out of that recent ELSPA meeting was that David Reeves from Sony
[MD of Sony Computer Entertainment Europe] was talking about some other
similar research to the Byron review which Sony apparently commissioned
a German Consultancy to undertake a few years ago.
David Cooke: Yeah, I was there when David
was talking about that, I think I’ve seen that research. But I think the
Byron Review is pretty comprehensive and must have now overtaken that.
Don’t forget that she is a distinguished psychologist herself and she
also had a number of other experts feeding into the review – David
Buckingham, for instance, who is the man on media effects - so her
review is surely the state of the art.
TechRadar: David Reeves went on to suggest,
citing this German research he mentioned, that he would like to see PEGI
‘given teeth’ – which also seems to be ELSPA’s position. What does this
mean, wanting PEGI to have ‘teeth’?
David Cooke: Well, they have to accept that
they are not going to get it, because the government has accepted Tanya
Byron’s review's recommendations in full. So they [ELSPA] are going to
need to start to work with us. I do think that if you take a broad view
of Byron’s recommendations, what she is recommending is potentially very
positive for the games industry. They will undoubtedly get some lower
ratings from us for games than they currently get under the PEGI system,
because we are able to do a more thorough and contextualised job.
PEGI, for example, has great difficulty dealing with slapstick violence,
because it can’t find a way of dealing in a questionnaire with
person-on-person violence.
The other main strand of disagreement with us and ELSPA on this, and I
understand their position on this and I respect it but I do disagree
with it very strongly, is that they take the view that ‘games are games
and should be classified separately and not mixed up with film and DVD
classification systems’.
We take the view that, yes indeed games are different from films and
DVDs – and we think that we have done as much thinking and sponsoring of
research in this building as anybody, trying to get our heads around
that. If you look at our games ratings’ guidelines you will see that
there is a lot of emphasis on the difference that interactivity makes –
the possibilities of playing games in different ways, you can’t do the
kind of ‘counting’ you do with film because you have endlessly
repeatable situations… that kind of thing.
Our opinion is that the whole architecture is that it is much better to
be able to look across all these different platforms – especially as you
will often find the same kind of content in the film version, the
console game version, maybe the mobile phone game, the internet version
and so on – so we think it is a positive good that it is possible to
look across and then give accurate weighting to what the differences
are. Whereas ELSPA argue that games should be regulated separately. I
think that argument falls foul of various trends within games as well –
increasingly photo-realistic graphics, the fact that you have this
multiple franchising of content and so on.
The other thing to say about this is that ELSPA’s argument is also a
slightly odd argument, as the PEGI system is actually very close to the
Dutch film classification system, a system called the Kijkwijzer System
The PEGI questionnaire is remarkably similar to the Kijkwijzer
questionnaire and they are both run by the same organisation, NICAM.
TechRadar: There have also been concerns
and questions posed by ELSPA about things like funding and logistics.
Who pays for BBFC examiners such as Mark here? Who pays the BBFC? And
second to that – might there be questions of additional delays to games
coming to market, because an extended BBFC system might take longer to
classify games?
David Cooke: Well the second point is the
easier part of that question to answer. We are faster than PEGI, at the
moment. And we’ll try and keep it that way. We turn round games, on
average, in ten calendar days (not working days) which is at least as
fast as PEGI, probably faster.
TechRadar: Is there an average time it
takes for you to examine and rate a game?
Mark Dawson: It generally depends on the
game. With a game like Grand Theft Auto IV, for example, which is one of
the most recent titles we have rated, it was something like 15 or 16
hours, for each of the two examiners playing it.
David Cooke: But that is of course
exceptional. There’s a hell of a lot in the game!
Mark Dawson: I would say that we probably
allocate around 5 hours per game on average.
David Cooke: On the money front, I think
we’ve calculate that there are around 25% of the games that we do that
work out cheaper than PEGI, then there is a chunk that are more
expensive.
We are entirely independent of government and funded by the fees that we
charge. So yes, I suppose it is valid to say that there will be cases
where, going from the Byron recommendations, publishers will have to get
stuff classified by us as well as by PEGI. But then, that’s no different
really from the other top games buying countries, in terms of market
size – us, Germany, Japan, the US. And we are the only one that is in
PEGI. To some extent, if you have big national jurisdictions, you have
to play by their rules and you have to pay for the regulation that they
do.
But we are not allowed to make a profit. We operate purely on a
cost-recovery basis. We try to make it as cost-efficient as we can. So
it’s not going to be that much in the greater scheme of things and maybe
we can find ways, in collaboration with PEGI, to get these costs down
further.
TechRadar: One of the other issues raised
by ELSPA has been the whole area of online gaming and the classification
of online games. They are suggesting that PEGI has a more robust system
for classifying online games and online content that the BBFC. What is
your response to that?
David Cooke: Well, yes and no. PEGI has
PEGI Online, which I was involved in devising. It’s a pretty decent
attempt to deal with a very difficult set of problems, as you get all of
these post-releases issues that kick in with online games. What PEGI
Online ISN’T is well-resourced. There is one person in PEGI trying to
run PEGI online as well as trying to do lots of other things.
Let’s start a bit further back, here. Tanya Byron has recommended pretty
much the same thing online as she has recommended for physical product,
which is that games to be rated 12 and up should come to the BBFC. So
there are two routes we could go here. We could either set up something
which we are already doing – called BBFC Online – as a competitor to
PEGI Online or we could feed into PEGI Online, given that PEGI Online
already recognises BBFC symbols.
Now, my preference is to go the second route, which is more consistent
with what Tanya Byron has recommended. That would then enable us to
classify the 12s and up for the UK, within PEGI online, but with BBFC
symbols for the UK. But there is also the possibility that we could
offer greater resource to PEGI Online, so actually help that system as
well.
BBFC Online is something that we are setting up for DVD producers who
want to distribute direct to download. So BBFC Online has much more of a
DVD world starting point. But one of the things we have been able to do
with BBFC Online is talk to some very major aggregators – who we cannot
currently name as negotiations are currently still ongoing – but I know
that PEGI Online would like to capture some of these aggregators and
there may well be some synergy there. We may well be able to help PEGI
Online bring in these aggregators as well as the publishers of games –
so we’re talking here who are selling books, CDs, DVDs, films, games…
the lot really.
TechRadar: What about rating downloadable
add-ons for games? Say, for example, when the GTAIV downloadable
episodes are released later this year for Xbox 360 – how do you go about
rating those?
David Cooke: Well, it’s governed for the
rest of Europe by the PEGI Online safety code. One of Tanya Byron’s
recommendations was that she wants the BBFC to work with PEGI to beef up
this safety code. As I currently understand it, there is a sort of
agreement under the PEGI Online safety code that if a publisher produces
add-ons that would actually change the rating of the original product,
that the publisher will bring the original product back to be re-rated.
This is all quite fiddly – as this is not quite what PEGI Online
actually says, but this is what they have agreed to do. This is kind of
pending any further work to beef up the online safety code that we and
PEGI will do together.
TechRadar: One of the other main
recommendations from Tanya Byron was a call for a public education and
information campaign to educate parents and consumers about games
ratings. How do you think this might best work?
David Cooke: Well the first thing to say is
that I think it is right, as it seems quite clear that parents
understand games classifications less well than they understand film or
DVD classifications. And that’s not getting at PEGI. That’s true whether
or not you are talking about PEGI or BBFC ratings, I think.
Parents are more familiar with our symbols than they are with the PEGI
ones, but their overall awareness levels about games ratings are lower.
So the overall objective has to be to get these awareness levels up to
the kinds of awareness levels that we have for film and for DVD.
In terms of how you go about doing it, this is something that we, Paul
[Jackson] at ELSPA and the PEGI people and the government will all now
have to get together and discuss, because there are loads of issues
there about who pays for what, what is the most cost effective way of
going about it and so on.
On the film side, for instance, we have done paid advertising, but we
have found that some of the best kind of vehicles for getting messages
across have been the really big titles – so Harry Potter, Casino Royale,
Spiderman, War Of The Worlds, to name but a few…So maybe there is a
comparable sort of thing that can be done off the back of very high
profile games.
Then there is the schools angle to it. Mark and his colleagues do go out
and do media and literacy work in schools. We have some websites that
can help – children’s website, student’s website and a new parent’s
website, where we provide extended consumer information – so we provide
in-depth information as to why the title is a 12, 15 or 18 and full
listings of what the key content issues are that produced that result.
Again, this is something that is easier to do under our system than it
would be under a questionnaire-based system like PEGI.
TechRadar: Do you not think there may be a
naming issue here – while we refer to them as games then many will
continue to treat them as toys?
David Cooke: It’s a question that lots of
people have been struggling with. It is why ISFI is called ISFI isn’t
it? But then again, ‘interactive software’ doesn’t really trip of the
tongue does it?
TechRadar: The games industry does seem to
be under constant bombardment from sensationalist tabloid
scaremongering. Tanya Byron seems to have made a real, concerted effort
to distance herself from that.
David Cooke: She did. And that was very
healthy, I think. And I sometimes wonder that perhaps games industry
people like [Electronic Arts UK MD] Keith Ramsdale, with some of the
things he’s said about us, if they that we are more in the ‘Daily Mail’
camp. The answer is no, with a big ‘N O’, we are an independent
organisation who’s examiners have actually been snooped on by Daily Mail
journalists. We’ve had Daily Mail journalists phoning up the building
pretending to be colleagues trying to get information out of us.
We know that the media selects certain research to back up these types
of stories, we know all the problems with the claims of the American
research into media violence. I think maybe things are skewed a little
bit in the thoughts of people like Keith Ramsdale. They are conscious,
for example, that we have this reject power and they don’t like that.
We’ve only used it twice over the last ten years for god’s sake! And you
cannot have a reject power and never, ever use it. Tanya Byron did find
a very strong amount of public support for having this type of last
resort. But it really is a last resort, for us. As I’ve said, with a lot
of our decisions, it’s possible for age-ratings to be lower and less
strict than PEGI, which often pushes games up to a higher rating, even
when it’s clearly not a sensible thing to do. If everything goes up to a
level where it is not credible, then it’s clearly a bad thing for the
games industry, as there is a much reduced parental confidence such a
system.
TechRadar: The power to ban of course is
still very much an issue in the games industry, following the case of
Manhunt 2 last year and early this year.
David Cooke: Let me tell you how I think
about Manhunt 2. I think it was… well, it was bloody hard work! It was
not a decision to be taken lightly. It was a decision that we arrived at
absolutely on the merits. There was no political pressure, despite what
many accused us of. Our initial decision was the same as the ESRB in the
US, so there was some changes made to the game by Rockstar, which the
ESRB accepted but we still thought the changes hadn’t gone quite far
enough. So that was the version that then went to appeal at our
independent judicial appeals tribunal [the Video Appeals Committee]
where there was a 4:3 decision in Rockstar’s favour.
The main reason we then questioned this decision and took the case to
appeal at the High Court was that we had very strong legal advice that
the VAC had applied the wrong interpretation of ‘the harm test’ and in
particular they had accepted an argument that the BBFC had to prove
‘devastating effect’ and we said this was wrong in law. So we needed to
challenge their decision, not just because of the Manhunt 2 case, but
because it would have been relevant to absolutely everything we do –
games, films, DVDs, the lot. The VAC had also said that we had to show
‘actual harm’ and the judge corrected this and said that the correct
test is to show ‘any hard which may be caused’ – so we are talking about
the possibility of harm (rather than some kind of probability) and we
are talking about ‘potential harm’ and not ‘actual harm’. He did also
say that it had to be ‘real harm’ and not ‘fanciful harm’ so we have now
got a very clear definition of the harm test which we are completely
happy with.
So we won in the High Court and the judge said the VAC had applied the
wrong harm test and that they must apply the correct one. So they did it
again and it came out 4:3 again, so we lost. And at that point our
lawyers were telling us we had no basis for challenging it any further.
So, we’re disappointed because we had spent ages examining Manhunt 2 and
we felt that we had a greater familiarity with the game than the Video
Appeals Committee.
I have to be very clear that we absolutely do not like anything that
interferes with an adult’s ability to choose what films they see or what
games and DVDs they buy. We only apply this power on the very rare
occasions where we feel that the harm risk means that we have to do it.
So that was the saga! At the end of the day you have to do what you
think is the right thing to do on the merits and you have to accept the
decision that an independent judicial tribunal produces.
Some talk about it as a debacle or catastrophe for the BBFC, which is
absolute rubbish. We often have cases that go to the VAC, as we
occasionally reject DVDs as well – so maybe once every two or three
years a case will go to the VAC. Sometimes we win and sometimes we lose,
but that’s what it means to have an independent judicial appeals system.
It doesn’t mean that every time you lose it’s a catastrophe!
TechRadar: A lot of the response from
gamers was this feeling that games were not being treated by the BFBC in
the same way as movies and DVDs.
David Cooke: Yes, the film/game comparison
is very tricky, because you can fish out Hostel and SAW films and so on
and say ‘are these worse than Manhunt 2?’
But you have to have a look at the total package and what we were saying
was that there is a kind of focus on killing and on exploring the kills
in Manhunt 2 that is of a totally different magnitude to those films I
just mentioned. It offers almost infinite scope to explore the killing –
so this is what we identified as the difference, this dominant focus on
killing and on exploring the killing.
TechRadar: Do you think Rockstar milked the
controversy a little for some extra positive PR for the game?
David Cooke: Well, people say these things
of course. But when dealing with the actual people who make the games at
Rockstar I’ve found them very reasonable to deal with, we have good
relationships with them, they were very professional through the whole
long saga of the appeal. I’m not sure myself that it is right that they
were ‘milking the publicity’ but who knows?